• 1

    i guess it’s better than Nothing?

    Microsoft will likely soon follow Sony and stop the production of physical discs for Xbox games. But instead of leaving physical discs… Read more →

    Microsoft will likely soon follow Sony and stop the production of physical discs for Xbox games. But instead of leaving physical discs behind entirely, sources familiar with Microsoft’s plans tell me the company has quietly been working on a disc-to-digital feature that will allow Xbox owners to digitize their existing physical game collections.

    XBOX logo, illustration from the linked Verge article

    Xbox employees recently started testing this new feature, after references to “enable Disc2Digital” appeared in the Xbox PC app code in May. I’m told that Microsoft’s disc-to-digital feature will work on Xbox One and Xbox Series X discs only, and not those for the Xbox 360 or original Xbox console.

    More: Xbox testing disc-to-digital feature

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  • caffiendish

    more coffee in the afternoon, so i can have trouble sleeping, so i need more coffee tomorrow afternoon, so that i can… Read more →

    more coffee in the afternoon, so i can have trouble sleeping, so i need more coffee tomorrow afternoon, so that i can have trouble sleeping
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  • #BB28, i don’t know, surrounded by dinosaurs?

    “‘Oh, they haven’t done that forever!’ And then with the time travel theme, maybe we’ll do a new twist, which is, ‘You… Read more →

    “‘Oh, they haven’t done that forever!’ And then with the time travel theme, maybe we’ll do a new twist, which is, ‘You loved that competition in Season 4. But they have to be, I don’t know, surrounded by dinosaurs.’”

    julie chen moonves standing on the neon-lit big brother stage looking like she knows EXACTLY what kind of unhinged reality tv mess is about to unfold in that house and is fully at peace with it, wearing a black and white dress while getting ready to casually ruin someone's summer???

    we, the fans Demand a dinosaur pressure cooker!

    Source: Julie Chen Moonves Teases BB28 Premiere Twist

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  • 4
    benefits of optimizing games for lower-powered devices

    benefits of optimizing games for lower-powered devices

    so for the last few years we’ve had to listen to developers absolutely losing their minds over how the xbox series s… Read more →

    so for the last few years we’ve had to listen to developers absolutely losing their minds over how the xbox series s is supposedly “holding back the generation” and honestly? it’s getting kind of old

    like, i get it. you want to use the shiny new unreal engine 5 features to render the individual pores on a random npc’s nose that i’m just going to sprint past at 60mph anyway. but fwiw, blaming the series s for your poorly optimized game is basically like volunteering to be a pawn in big brother and then acting completely blindsided when you inevitably get evicted. it’s not the house’s fault you made a BAD play

    let’s just be real for a second. the series s, the steam deck, and now the nintendo switch 2 are probably the best things to happen to modern gaming because they finally forced the industry to stop relying on brute force hardware and actually learn how to optimize their code again

    for a while there it felt like the industry was just in this endless arms race to 4K where publishers fully expected you to buy a $1500 rig just to hit a stable framerate and if you didn’t then you were just out of luck and had to play the game looking like a blurry potato. but then valve dropped the steam deck and suddenly the 800p revolution happened. developers realized they couldn’t just ignore a massive chunk of the market that plays their games on a glorified linux tablet while lying in bed trying to avoid doing actual work. something like 40% of devs are actively targeting the steam deck now, which is wild. they actually had to figure out how to make ui text readable on a smaller screen, implement quick saves for short sessions, and use FSR properly instead of just throwing VRAM at the problem until it goes away

    and the switch 2 is basically doing the exact same thing. nintendo essentially gave developers a custom nvidia chip with DLSS and ray tracing but capped the power draw so it doesn’t melt in your hands while you’re holding it. it forces studios to use smart upscaling and feature parity rather than just brute-forcing the resolution. if you can get massive AAA games to run at a stable framerate on a handheld device by using custom presets, baking the lighting, and lowering the texture budget, then there is ZERO excuse for a game to run poorly on a high-end console

    the truth is that balancing games for these “lower-powered” devices creates a baseline that benefits literally everyone. when a studio is forced to optimize memory allocation just to get their game running on the series s, those exact same optimizations make the ps5 and series x versions run even smoother. when they build granular performance toggles, scalable assets, and better dead zone management for the steam deck, the entire pc ecosystem wins. it’s the trickle-up effect of actually doing your job

    it’s just wild to me that people ever bought into the narrative that efficiency is the enemy of progress. if your game runs like a powerpoint presentation on a machine that can comfortably handle modern titles, maybe the hardware isn’t actually the issue???

    anyway…

    if you’re curious about how the hardware holds up these days, this video breaks down the steam deck’s real-world performance and why it’s still completely relevant to the current market

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  • 1

    socialists? right in front of MY salad?

    I know they don’t like their own words being thrown back at them, but establishment liberals need to chill. The time to… Read more →

    I know they don’t like their own words being thrown back at them, but establishment liberals need to chill.

    The time to fight the dsa-backed candidates was literally the primaries they won and whining about it at length mostly just hurts us for the general.

    We have our candidats, now we need to win, tho.

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  • 1
  • Rayan Abu al-Ajeen, yet another heartbreaking story from the more than 20,000 children murdered by israel

    A U.N. report highlights Israel’s deliberate strategy targeting children in Gaza, alleging war crimes and genocide. Three days earlier, Israeli forces shoot… Read more →

    3-year-old Rayan Abu al-Ajeen. Supplied to NBC News

    A U.N. report highlights Israel’s deliberate strategy targeting children in Gaza, alleging war crimes and genocide. Three days earlier, Israeli forces shoot 3-year-old Rayan Abu al-Ajeen in the head near a military boundary, then detain his father and deny the dying child medical aid.

    Israel, of course, dismissed the findings.

    Al-Ajeen [the boy’s father] tried to call for an ambulance but, he said, the soldiers took his phone and dragged him beyond the yellow line, still carrying Rayan, who was bleeding from his chest.

    “I told them: ‘The child is dying. You killed him in cold blood,’” he said. “‘What has this child done wrong?’”

    “No medical assistance whatsoever” was provided to his dying son, he said, and it was hours in detention before the gunshot wound to his own leg was treated.

    Source: 3-year-old shot dead in Gaza as U.N. report accuses Israel of targeting children

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